Great War Commander

Napoleon’s Imperium, 1798-1815 (slightly damaged corner)

Napoleon’s Imperium, 1798-1815 (slightly damaged corner)
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Prix : 149.00 € 134.00 €promotion

Port offert pour la France

Editeur : Compass Games

Référence : CPG-Imperium

Format : boite

Periode : Guerres napoléoniennes



Plus d'infos

Napoleon’s Imperium is a magnificently designed team-based wargame fought out on an epic scale, set in the glorious Napoleonic Wars!

Allowing up to eight players, each player can command one or several Empires in a Two Alliance Battle for Europe.

All Empires have different strengths and weaknesses, different economic scales, and geographic advantages. As no two Empires are alike and can be played in so many ways, no two games are the same. Survival and dominance in Napoleon’s Imperium are dependent on solid player partnerships!

But although each Empire in the Alliances is vastly different, the two opposing Alliances are balanced equally. The slight imbalance of commencement strength is offset by the combination of an Empire’s unique abilities together with their geographic advantage or disadvantage.

The upheaval of changing alliances, the ramifications of treaties and the significance of world events are all represented in Napoleon’s Imperium via 160 beautifully designed “Battle Cards.” These Battle Cards balance history and real-world events with the element of chance and fog of war.

In Napoleon’s Imperium optional rules, the role of weather adds an exciting factor, affecting the movement and the attack and defense abilities of each Empire.

The average game would run five to six hours but can be campaigned to play for days. And it’s straight into the cannon fire or cannon fodder depending on your battle fortunes, as an average game would encompass an average of 80 to 100 battles!

Napoleon’s Imperium includes a magnificently designed, large scale map 34x44inch paper map uniquely circular in a “Christopher Columbus” style world globe. The globe is a visual masterpiece that reflects Napoleonic Europe and North Africa in striking contrasting colors based on each Empire.

With a “Churchill war room” feel, Napoleon’s Imperium brings a whopping 780 counters to the game. These counters represent Age-of-Sail style Fleets, Artillery, Cavalry, Infantry units, Commanders, Spies, flags, and the odd Camel, to mix it up! The land counters bring authentic tabletop hand-painted images to enhance realism.

It’s big, it’s bright, it’s attractive and interactive. But most of all, it’s addictive, bringing a new experience every time you play.

And with Napoleon’s Imperium, the more you play, the more your prestige grows as you earn ranking points with every game! Ranking charts are located within the rule book for personal and online rank tracking.

The game designer is from Australia, so don’t be surprised if you see a rare cameo of little-known Napoleonic connections to Australia in the gameplay!

Napoleon’s Imperium represents over 29 years of design development and game testing and is modelled on an award-winning prestige tabletop game that has featured in Australian media, exhibitions and used for many years as a corporate training aid for team building and strategic planning.

And there is more to come in the future with each of the Seven Coalitions being developed as new Alliance sets that can be added to this base game as future add-ons.


Napoleon’s Imperium is a turn-based game that is restricted by a timeline of years.

There is a maximum of 18 playable years in Team Napoleon; 1798 to 1815.

A typical game is five to six years or turns. Approximately 80 to 100 battles will happen in that time.

A Battle Point Game lasts 4 to 6 hours (variable turn length based on player agreement).

A Campaign Game can last up to 5 to 20 hours depending on the skills of the players as they seek to achieve a Capital Victory.

Large Scale Map – The map is divided into land territories and sea territories with different economic values Capital Cities and Sea Ports.

Playing Pieces Types

Artillery = Cannon

Cavalry = Horses

Camels (only Ottoman Empire)

Infantry = Foot soldiers

Fleets = Ships

Colours = Flags

Each Turn has 3 phases.

Phase One: Purchase

Phase Two: Attack

Phase Three: Movement

Weather. A wonderful optional element of Napoleon’s Imperium is the roll for weather each year. This has individual effects on each player and can lay waste the best of plans or save an Empire from imminent destruction!

Game Objectives

The objective of Napoleon’s Imperium is for one Alliance to conquer the other by either achieving a Capital Victory (capturing key enemy territories) or a Battle Points Victory (based on favorable outcomes and achievements made during game play).

Product Information:

Scope: Napoleonic Grand Strategic

Complexity: 6 out of 10

Solitaire Suitability: 4 out of 10

Time Scale: 1 Turn = 1 Year

Map Scale: Global map centred on Europe, North Africa

Unit Scale: 10,000 men per Infantry unit, 2,000 men per Cavalry unit, 50 cannon per Artillery unit, 5 ships of the line per Fleet unit

Players: 2-8 players

Playing Time: 4-6 hours for Battle Point Game, 6-15 hours for Campaign Game depending upon skill of players. Each year of play takes approximately 40 minutes to one hour to complete.


Two paper maps 22×34? (Total map battlefield map size 34×44? inches)

Two decks of 80 Battle Cards (160 cards)

One deck of 80 Battle Point Cards

One Battle Point Card Replacement Board

Six sheets of 130 oversized counters each

Eight Player Aid Cards

One Battle Point Card and Weather Pad

Two Map Counter Placement Reference Cards

Forty-page Rules Booklet

Twenty Dice (10-sided red and blue)

Box and Lid

Game Credits:

Game Development and Design: Andrew Rowland

Game Development Partner: Harry Rowland, Australian Design Group

Graphic Design: Vlad Stanescu

Lead Playtesters: “Team Napoleon Test Team” (Darryl Kane, Guy Wernhard, Thomas Carrett, Michael Popple, Scott Rowland, Andrew Rowland, Wayne McIntyre, Robert Spier, Aylin Rowland, Natasha Rowland)

Research, Historical Game Components Development: Peter Cross, Andrew Rowland

Game Rule Editors: Darryl Kane, Guy Wernhard, Scott Rowland, Anne Leishman

Counter figure Art: Vlad Stanescu, Peter Cross, David Rowland

Map Design and Layout: Andrew Rowland, Vlad Stanescu