For What Remains: Blood on the Rails
Prix : 59.00 €
Fast, dynamic gameplay that combines the best of wargames and skirmish combat games.
Plays in 45 - 60 minute.s
2-player competitive play or solitaire play.
Richly detailed post-apocalyptic setting and backstory.
Campaign play with character progression.
Modular game board tiles that can be combined for nearly limitless battleground configurations.
Each of the three core games can stand alone, or you can combine them. Each game comes with two factions and features a set of double-sided game tiles that are thematically linked to the game's campaign storyline. The tiles in each of the core games can be combined with the tiles from the other core games for an almost limitless number of battleground configuration options. In addition, while each campaign provides its own storyline, there is an overarching story that begins in STREETS OF RUIN, continues in BLOOD ON THE RAILS, and then ends in OUT OF THE BASEMENT
Blood on the Rails features the Echo and Soldiers of Light factions, set in the Blood on the Rails campaign. The Echo is a faction led by a secretive cabal of humans with psychic powers, and the Soldiers of Light are humans who believe the fall of mankind was brought about due to a dependence on technology.
The game is designed for 2-player competitive play or solitaire play, and each set can be played by itself standalone, or combined with other sets to form a larger narrative. Players control characters from one of the game’s six Factions.
There are two ways to play For What Remains: skirmishes and campaigns. Skirmishes are standalone games played for a single victory, with no lasting repercussions. Campaigns are a series of skirmishes linked together to form a larger narrative. For What Remains is a scenario driven game. Each scenario typically has multiple objectives, and combat between factions is usually secondary. Players win skirmishes by gaining victory points through accomplishing these objectives.
The game board is built from modular tiles which are themed to represent different environments. The default game board is a destroyed urban setting. Players build the game board with nine modular tiles, each of which are divided into a 7x7 grid. Characters use the grids for movement.
Each character is represented by a counter and has a corresponding character card and tokens. During campaign play, characters improve their attributes and develop new abilities as they progress from Recruit to Veteran and then Elite level. A chit pull system is used for unit activation, and a step-loss system is used for tracking injuries during skirmishes.