Incredible Courage 1809: Alt-Eglofsheim
Prix : 85.00 €
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This battle deals with the situation after the Battle of Eckmuhl and the French pursuit of the Austrians. General Nansouty with 3 cavalry divisions takes on a significantly smaller Austrian cavalry rearguard attempting to keep the French away from the Austrian main body, giving them time to get away. There is only cavalry and a handful of artillery batteries in this fight. It is a wild set of charges and counter-charges, with some intermittent artillery fire, spaced into a couple hours. So the battle is short and easily played in an afternoon. Counter density is low and there is some room for maneuver. Both sides have a chance to win this event. The more time the Austrians give the main body to escape the better the chance of winning.
The game features adjustable strengths (that help decide firepower and melee strength based on formations). Turns are 10 minutes of time. A few special features are adjustable strengths, elite units, and Levels of Order (LoO). Units start with a certain amount of these LoO and as they lose them their abilities are reduced. Movement of each division level formation is randomized through a Leadership factor for each commander at that level. This game is a perfect introductory game for the Incredible Courage system. The level of fidelity and the level of playability have been mixed extremely well. Players will need to analyze many differing factors to apply the winning tactics to the battlefield. They will also be forced to consider contingencies since units will not always have the strength that they normally would. No gaming the combat system here by calculating the exact number of factors needed for a certain odds column. You will never know what the odds column will be until the combat is ready to be conducted. This battle will provide a challenge to both players. There is a short set of command rules that will knock your socks off! A Dispatch Rider system to send orders down to subordinate units (Corps to Division). And commanders don't always get the orders correctly, or they may be lost, or they may simply choose to ignore them.
Game play is excellent for solitaire play and moves along very quickly. The randomized movement allows for very interactive action and you won't be sitting around waiting for the other player to finish.
Game Design by: Chris Fasulo
Map feature design and final artwork by: Rick Barber
(4) 11" x 17" game maps of the Alt-Eglofsheim area
(2) Full Color Order of Battle Charts
Numerous charts and tables
Variable combat strengths
Reduction by Levels of Order
Approximately 600 Die Cut Unit Counters and Markers
Cavalry units at the squadron level and artillery at the section level
Regimental level cavalry units
(2) Scenarios that allow play on smaller parts of the battle or the entire affair
Highly detailed without overbearing rules
Excellent Solitaire Play