Great War Commander

Diex Aïe English version

Diex Aïe English version
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Prix : 64.00 €

Editeur : Historic One

Référence : HO-DIEX

Format : boite

Periode : Moyen-Age

Langue:

Epuisé


Plus d'infos

The Game

DIEX AÏE ("God helps" in Latin, the warcry of the Duke of Normandy) is set in England just after the battle of Hastings in the second half of the 11th Century. It will depict the numerous fights that Saxons fought to resist the "Norman Yoke". DIEX AÏE will introduce a campaign game: It will be used to generate tactical scenarios which will be played on the standard maps of the series.

DIEX AÏE is the first companion game to the popular GUISCARD game. Like this one, DIEX AÏE will be a complete boxed game with counters, maps, rules, scenarios and playsheets.

Box Contents:

> (3) full-color tactical maps, giving a possibility of many different terrains;

> (2) sheets of overlays with Saxon buildings;

> (1) A3 sheet of tactical counters printed in full color;

> (2) full-color A3 campaign maps ;

> (2) A5 sheets of strategic counters;

> (1) 40-page rule booklet;

> (1) 36-page booklet including the historical background, a guide to the

playing pieces and both strategic and tactical scenarios;

> (6) play sheets for handy reference;

> (1) 10-sided die

The Characters

The 3 playable factions are displayed through counters using the Outremer/Croisades format. A 3-letter marking system will enable easy differentiation of the various playing pieces on the maps. Counters will be available on one large-size sheet using the standard Cry Havoc form factor (approx. 30cm x 40cm).

The Maps

The game will include 3 maps. The Motte & Bailey map displays wooden tower on top of a motte, overlooking a small bailey with buildings and surrounded by a wooden palisade and moat. The Woodbridge is compatible with The River map and the open space is designed to position buildings to simulate a small village. The Ditch has a marshy bottom and is a challenging obstacle for cavalry to cross.

Campaign Maps

Two campaign maps are designed to play several scenarios. These maps use hexes which are the same size as those of the tactical maps.

The Rules

The tactical rules are similar to those of Guiscard, with only a few enhancements and clarifications. The Campaign game uses brand new rules, intended to generate battles which are resolved on the tactical maps.