Great War Commander

LIBERTY ROADS

Les Voies de la Liberté

Subject: Campaign of France June 1944 - April 1945.

Scales: one hex = 25 km ; 1 counter = 1 division.

Designers: Yves LE QUELLEC / Nicolas RIDENT

Complexity : moderate

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Price: 55.00 €

Temporarily out of stock


A review by Marco Arnaudo

Une présentation vidéo par Digenvez

LIBERTY ROADS is an historical simulation retracing the campaign of France, from June 6th, 1944, D-Day, to April 1945.

The map covers the whole theatre of operations, from Brest to the Ruhr, and from Rotterdam to Toulon. The scale is 1 hexagon for 25 km.


Counters

The counters represent divisions-sized units, of both sides, that took part in the campaign.

The system emphasises the difference between the organisations of both armies. Allied armies benefit from superior numbers and better logistical support; the Germans rely on their elite troops and tactical superiority.

The Standard rules are the core of the game and include all the campaign specifics. While a lot of attention was given to landing rules. The system chosen offers the Allied player great flexibility of choice for the landing beaches, since almost all hexes can be subject to an amphibious assault. Moreover, landing is not resolved on a single die roll, but is carried out using original and fun play mechanics.

All the main aspects of the campaign are considered:

  • Fortitude operation,
  • Airborne operations,
  • The French Resistance,
  • German Festung,
  • Patton / Montgomery rivalry,
  • Kampfgruppen formation,
  • And many more …

Also, the German Player must take into account Hitler's Operational meddling, influencing the resources at his disposal.

Allied logistics are simulated through historical rules: PLUTO (pipelines under the sea) and RED BALL (emergency system). It also of course depends on the control of the major or minor ports: capture and activation of the French, Belgian or Netherlands major ports constitute a decisive challenge for the allied player.

Scenarios

Liberty Roads contains 4 scenarios of various lengths:

  • Cobra (4 turns), an initiation scenario to learn the system basics.
  • From Market-Garden to the third Reich fall (14 turns)
  • D-Day (9 turns)
  • The Campaign (24 turns)

Game components

  • One map in two parts (90cm × 84 cm),
  • 420 die-cut counters (1/2"),
  • One full-colour examples of play booklet,
  • One rules booklet,
  • One scenario, optional rules, historical and design notes booklet,
  • Game aids,
  • Two 6-side dice,
  • Box.