La Bataille de France 1940
Prix : 69.00 €
Editeur : Compass Games
Référence : CPG-BatFrance
Format : boite
Periode : Seconde guerre mondiale
Langue:
Epuisé
Plus d'infos
In May 1940, the Second World War took a turn which would change world history forever: the German armies invaded France across the neutral territory of Belgium and The Netherlands. Doing so they avoided the fearsome Maginot Line, behind which the French army, supposedly the best prepared of the era, felt safe and far from danger. France had surrendered against all expectations, in less than two months and the British Expeditionary Force had been evacuated by a near miracle at Dunkirk.
La Bataille de France 1940 recreates the events of those days and allows the players to reproduce the most famous battles of the Blitzkrieg on the Western Front. at a tactical level. Players take command of either the Allied or Axis forces (or can play solitaire) in the tactical battles of each scenario.
La Bataille de France 1940 represents the jump of the War Storm Series from the Spanish Civil War into World War 2. Based on the system originally used in A las Barricadas!, the first game in the War Storm Series, La Bataille de France 1940incorporates new and adapted rules for the World War 2 era. The War Storm Series promises many hours of fierce fighting between the infantry, tanks, artillery and aircraft belonging to the armies enveloped in this conflict.
The War Storm Series
The War Storm Series is a game series designed to simulate combined arms company level combat. Each game in the series has numerous scenarios allowing players to simulate a number of company or battalion level combats.
All War Storm Series games are of moderate complexity with good solitaire suitability. The system emphasizes the role of officers. Officers can activate units, coordinate with other officers and their units, call for artillery support, air support, smoke screens, influence moral checks, coordinate assaults, and much more. Rules for special actions, include create improved positions, entrench, replace officers, road-blocks, clear wire, units in Reaction, double time movement, load-upload, minefields, fortifications, rubble, barbed wire, dragoon teeth, anti-tank ditch and pontoon bridges. The various units include leaders, infantry, political commissars, priests, MMGs, mortars, artillery, AT guns, vehicles, armored vehicles, tanks, aircraft close support squadrons, aircraft bombardment squadrons, and even cavalry.
War Storm Series games are based on the principle of simultaneous execution, or simply "WE GO", a hybrid system of turns and "real time". The players must activate unit leaders to perform many actions (fire, assault, move, coordinate, etc). A turn ends when both players have completed all their activations. The scale is company level with units representing groups of between 30 and 40 soldiers, weapons units represents groups of 3-4 weapons and their accompanying crews (20-25 soldiers), and the AFvs-Transports representing groups of 3 to 5 vehicles and their corresponding crews. Scenarios are divided into turns representing about 12-15 minutes of action. Turns are divided into the following phases:
Command Phase
Initiative Phase
Activation Phase
Marker Removal Phase
The game uses isomorphic maps, each of which are aligned to any edge of equal length on any other map. This allows for an almost unlimited number of combinations to create any terrain situation, including player designed scenarios. Each map hex represents a distance of approximately 150 to 200 meters.
The series rules are easy to understand but each game’s scenarios require a solid application of various strategies to win. The result is a good balance of fun, fast-paced, and exciting game play, using realistic game mechanics.War Storm Series games are highly re-playable due to their variety of unit types, numerous scenarios, varying leader capabilities, and random leader selection, and therefore represent great value for your gaming buck.
Product Information
Complexity: Medium (5 out of 10)
Solitaire suitability: 8
Time Scale: 1 turn = 12 - 15 minutes
Map Scale: 1 hex = 150 - 200 meters
Unit Scale: Companies & 3-5 vehicles
Players: 2
Playing Time: Small Scenarios: 45 minutes and up
Designer: Juan Carlos Cebrian and Niko Eskubi
Artist: Niko Eskubi
Components:
4 Isomorphic Maps
4 Sheets of Counters (2 of 5/8" and 2 of 3/4")
1 Rulebook
6 Scenario Cards featuring 12 scenarios
2 Charts and Tables Cards
2 six-sided dice
One box and lid set